Tag: rules

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    h4. *House Rules* p. The following are the house rules that I intend to use in this campaign. New rules added after the first session are generally open to group discussion. p. *Ability Rolls*: 4d6, re-roll 1s, pick any three. p. *Hit Points*: …

  • Save or Die

    A *Save or Die* effect is any spell, power, maneuver, feat, or other ability that can result in the immediate, effective removal of its target from the remainder of a battle with one or fewer saves _without_ resorting to hit point damage. A _maximized …