While the rest of the party is exploring the sewers for a far higher amount of time than is sanitary or wise, Khorvash is staying in Reggie’s tower, with a few tasks to accomplish under the guise of flirting (which, coincidentally, is one of his tasks). He heads into town to purchase an exotic and haphazard set of arcane materials, then pours them on his cat. Exasperated, Mr. Taylor explains the correct method for turning an animal into a familiar, which Khorvash more or less performs, turning his cat into the super-intelligent (for a cat) Josep Nekolai. However, before he can ask the Red Angel to join his party (a double entendre!), the Taylors’ tower is attacked. Khorvash quickly joins the fray, in a battle that future generations will know as the Power at the Tower.
While the combat quickly pairs off into one-on-one fights between named members of opposing factions (as all good, large anime fights do), Khorvash is surprisingly effective in early combat firing coldballs from the top of an iron golem, damaging the devils but not the Taylors’ skeletons, who are immune to cold. Mr. Taylor compliments Khorvash on his tactical expertise and knowledge of both sides of combat, until Khorvash explains that he is on the golem because heroes always have the highest vantage point, and he thought that skeletons were immune to cold because they are white, like snow. Unfortunately, this uses most of his spells, so when his one-on-one fight rolls around near the end of the combat, he is easily defeated by a devil he does not recognize. His iron golem moves to protect him just before the tower collapses, and when he wakes up only a few survivors (and the party) remain.